Museum Experience Design

dc.contributorArnold Vermeeren
dc.contributorLicia Calvi
dc.contributorAmalia Sabiescu
dc.date2018
dc.date.accessioned2023-09-12T17:18:14Z
dc.date.available2023-09-12T17:18:14Z
dc.description[cover](https://repository.museumsiam.org/bitstreams/55d8fcc8-4f3c-4b80-8789-dd919af7a1c2/download)
dc.descriptionExplores the implications of contemporary trends that are shaping the future of museum experience design Unravels theoretically as well as through example design cases the complexity of designing for museums as part of ecosystems Discusses and illustrates the impacts of novel technologies on museum experience design Illustrates and reflects on dealing with diverse audiences and online crowds in designing engaging museum experiences
dc.descriptionFuture Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children -- Experiencing the Art Museum: Methods for Public Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage -- Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences -- The Value of User-Centric Crowdsourcing for Cultural Heritage: Fostering Emotional Engagement with Integrity -- One Museum, Multiple Doors—Design for Experience of Living Cultural Heritage for Different Stakeholders -- Augmenting the Experience of a Museum Visit with a Geo-Located AR App for an Associated Archaeological Site -- Interactive and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions in Latin America -- Using Mobile Technologies to Capture the Visitor Experience -- A Critical Reflection on Three Paradigms in Museum Experience Design -- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem -- Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums -- The Museum as Ecosystem and Museums in Learning Ecosystems
dc.formatapplication/pdf
dc.formatapplication/pdf
dc.identifier9783319864266
dc.identifierhttps://repository.museumsiam.org/handle/6622252777/665
dc.identifier.urihttps://onesearch.museumsiam.org/handle/search/23758
dc.languageeng
dc.publisherSpringer International Publishing
dc.rightsสงวนสิทธิ์ในการเข้าถึงเอกสารฉบับเต็มเฉพาะบุคลากรของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติเท่านั้น
dc.rightsผลงานนี้เผยแพร่ภายใต้ลิขสิทธิ์ของของสถาบันพิพิธภัณฑ์การเรียนรู้แห่งชาติ
dc.subjectMuseum art
dc.subjectDesign
dc.subjectMuseum exhibition
dc.subjectMuseum Administration & Museology
dc.subjectMuseum exhibits
dc.subjectVirtual museum exhibits
dc.titleMuseum Experience Design
dc.titleCrowds, Ecosystems and Novel Technologies
punsarn.sourceDigital Repository
punsarn.source.urihttps://repository.museumsiam.org/handle/6622252777/665
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